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Harry Potter and the Chamber of Secrets Cheats
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Harry Potter and the Chamber of Secrets Cheats |
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Harry Potter and the Chamber of Secrets Hints |
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Hint: Nimbus 2000 Broomstick
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On the second day of school, go to the Quidditch practice.Complete the training with a "B" or better rank to get the Nimbus2000 flying broomstick. You can now fly anywhere around the schoolduring the day. Note: You can only land on grass and cannot flyinside the school.
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Hint: Easy Bertie Botts Every Flavor Beans
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When you exit of the Gryffindor Tower notice the object in thecorner. Hit it with Flipendo and three Beans will appear. Goaround the corner and walk at least three steps away. Return andcast Flipendo again to get three more Beans. Repeat this to get asmany Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly throughthe rings to get free Beans. A blue ring gives 10 Beans, a yellowring gives 1 Bean, a red ring gives 3 Beans and a green ring gives2 Beans.
At the beginning at Ron's house is a tool chest in their barn.Every time it moves on its own means that you can shoot it withFlapendo to get more beans.
When you go outside of Hogwart's, go to the tree where you walkthrough a long hallway and Flapendo it to get as many Beans asneeded.
Go to seventh floor. Go to the jar next to the picture. Shoot thejar three times. Either one or three beans should appear; or apie. Walk as if you are leaving and go to the moose head. Go backto the jar and shoot to get more. Repeat this as many times asneeded.
Once you get the key to the Confiscated Items room, go in thereand get your six Wizard Cards and your 200 Bean Bag. After you runout of Beans or are low on them, go back to the Confiscated Itemsroom. The chest that had the 200 Bean Bag, is closed again. Reopenthe chest and you will get a refill of 200 Beans.
When you have the key to the Confiscated Items room, just save andreload and the 200 Bean Bag will be back. You can repeat thisevery time you need more Beans.
Go to the Dueling Room and walk down the stairs. There should besomeone that is standing to the left of the room. Go up to him andduel him. When you have defeated him, there will be another personstanding next to him. Keep defeating the people until you reachthe last person. When you have defeated the last person, duel himrepeatedly until you have the desired amount of Beans. If the lastperson is too difficult to defeat, then go to the second to lastperson (to the left of the last person), and duel that personrepeatedly.
On the second day (not night), go to the Quidditch Stadium and getan C, B, or A grade and keep your Nimbus 2000. During the day, youcan get on your broom, go through some rings in the sky and getBeans, as follows. Note: If you can manage to fly through a ringslowly and turn around and speed up, you can go through that ringtwice. This will not give you twice the beans, but two new ringswill appear instead of one. It is possible to fly through a singlering up to four times, but it is very difficult.
| Gold Rings | 1 Bean | | Red Rings | 2 Beans | | Green Rings | 5 Beans | | Blue Rings | 10 BeansTo get unlimited Beans when you are in Hogwarts, go to the SecondFloor Charms and Library area, located off the main staircase(preferably at night). As you enter this area, go into the seconddoor on your left, then take the first door on your right (beingcareful of the Fire Crab). Once in here, there are three woodenboxes that release Beans when they are Flippendoed. They willrelease about ten from each box. When they are dry, exit this roomthen immediately re-enter it. Hit the boxes again. Continue doingthis until you are full of Beans and return at anytime to fill upagain. |
On the seventh floor of the grand staircase, go into the Arithmacyclass and hit the small globe three times to get three Beans, Walkout and in again. Repeat this until you have enough. Then, go toFred and George's shop and buy and Bertie Botts Bean Bag to beable to get more beans. Keep collecting Beans to afford anythingdesired. Note: Watch out for the ghost that haunts the class. Dogo near her or risk losing some Beans.
When almost at the end of the game, go to the entrance of thegate. You will see a boy there. Do his mission and you will getBeans.
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Hint: Lower Bean price
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When you ask a student to trade a wizard card and he or she asksyou for too many Beans, click on "No" move some steps back and askagain. The quantity of beans will be reduced.
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Hint: Easy Wizard Cards
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Go to the Burrow and Diagon Alley. Look for chests there forWizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards.Note: You will have to pay Beans to participate in Broom Racingand Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of therafters. To get it, you need to climb the chicken coop outside.
Go to the fourth floor. Look under every bookshelf. You shouldnotice there is no wall under one of them. The path leads to threetreasure chests, revealing Wizard And Witches Cards.
Go to the fourth floor and look for a staircase that has no wallunder it. It will say "Crawling" in the top corner. Go in it andexplore to find two Wizard Cards and a cauldron for refilling yourpotion vial.
Go outside and look for flame torches. Light all of them withIncendio to find a chest. A wizard card will be inside. Thetorches will be on top of towers.
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Hint: Easy house points
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In the Chamber Of Secrets, destroy paintings on the wall. You willopen the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your rightwhen Professor Snape finishes scolding you. There, in a corner,you will find your first Notice Board Item. You can return it tothe Notice Board before or after you go to the Restroom Shop theWeasley's set up, earning you the very first 10 points in thegame, and possibly a Wizards Card.
Go to the bulletin board in the common room and keep returningitems to their owners. You will receive ten points each time youfind and return an item.
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Hint: Easy Sickles
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Once you have collected your Standard Book of Spells (Grade 2) inDiagon Alley, you can cast Flipendo to break barrels and uncoverSickles that you can use to buy items such as Stink Pellets atGambol and Japes.
In Diagon Alley, there are three areas where you can break thebarrels (using Flipendo) to get Sickles. Remember to revisit theseareas several times to get more Sickles. They return three to fourtimes after visiting a few shops.
When you are done collecting all of Ginny's things, do not talk toher. Just go next to Gringott's bank where the barrels arelocated. Smash all the barrels. Do not pick the Sickles up untilyou have smashed all the barrels. If done correctly, you will have13 Sickles to spend.
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Hint: Stink Pellets
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After you leave the Burrow and have finished collecting Ginny'slost supplies, go around casting Perfect Flipendo's on all of theobjects you can find. Collect the Sickles, if they appear. Onceyou have enough Sickles, enter Gambol and Japes. Purchase a 10-pack of Stink Pellets. These can be useful when facing enemies, orif you are caught by a Prefect after hours.
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Hint: Easy duel win
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First use Expellmarias until the orange ball is giant. When it isin the air heading for your opponent, use Diffindo before it hitsso they cannot move away in time. Note: This may not always work.
Use Expelarmus (the shield) to deflect the attack. Immediatelyafter that, start charging Flipendo. Shoot flipendo either when itis full or when the deflected attack is halfway there, whicheveroccurs first. This will either cause the Flipendo to hit or thedeflected attack to hit. Note: Hold the aim sight to lock theFlipendo spell on the enemy.
When you are dueling, press L, cast the Knockaback Jinx twice anddodge the reflected spell. This will not work on Gargoyles, but isparticularly useful against Draco Malfoy in Defense Against TheDark Arts or Slytherins.
After you use your Expelliarmus spell to deflect the Flipendoattack, before the attack hits your dueling partner, use yourDiffindo spell on them. This will cause them to fall down and getblasted by the Expelliarmus you just repelled, winning you thepoint.
Whenever you are doing a Wizard duel, there is an easy way todefeat your opponent. Launch a Flipendo Spell at your opponentimmediately after you launch his spell back at him. He will not beexpecting it. This does not work when you are dueling with aGargoyle.
When you are dueling with people (and not statues), go to the backof the room then turn around. When your opponent strikes, hit itback. Go very close to the blue line but not or past it. Hit itwhen it returns to you and it will more than likely hurt youropponent. Repeat this as many times as needed.
To defeat Malfoy and his gang easily in duels, let them shootFlipendo at you. Next, use Expelliarmus to reflect it back. Keepplaying this little "tennis" game until the magic ball is at themaximum size, then slowly move closer to the other person. Thiswill make it more difficult, but you will confuse them. This worksbest on Goyle.
When Prefects come at you with Locomotmortis, hit them withFlipendo and they will stop in their tracks.
When a Prefect's Locomortomortus is about to hit you, use yourExpelliarmus spell to repel it, then run away. You can alsoFlipendo the Prefect before he puts the spell on you. If youchoose to do this, just quickly tap Flipendo. Do not wind up. Theywill say "Ow!" and give you enough time to run away.
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Hint: Bertie Botts Bean Bag (100 Bean capacity)
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Use the Skurge spell on a chest covered in ectoplasm behind atapestry (you need the scissors spell) on the third floor, by theDefense against the Black Arts classroom.
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Hint: Bertie Botts Bean Bag (200 Bean capacity)
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Gather every item for the students around Hogwarts (not the NoticeBoard). You have to actually find the people. The final personwill give you a key to the confiscated items room. In there aresix Wizards cards and the biggest Bertie Bots Bean Bag.
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Hint: Sneaking around at night
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When sneaking around at night, you need to get by many of theprefects. When you need to get by them, simply crawl under thebookcase to the left of the portrait that leads to the Griffondorecommon room. It leads through a secret passage that takes you tothe fourth floor.
When sneaking around and you do not want to walk slowly, you canuse various objects and spells to distract the prefects. StinkPellets are not too reliable, but the non-explodable luminousballoons work well. As for spells, try Flapendo.
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Hint: Avoiding ghosts
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When you do not want to be hit by ghosts and lose all your items(Balloons, Beans, and sometimes Stink Pellets) just stand on theledge until the specter nears you. Tap the Analog-stick so thatyou will fall and catch the ledge. When you are hanging, theycannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing yourcollected items is to use Lumos. Hold Down to maximize the spell.The ghosts will not hit you when the light is on. Sometimes thisrequires careful timing because you are trying to search andcollect items at the same time.
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Hint: Avoiding Ginny and Mrs. Weasley
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Once you enter Diagon Alley, there is a way to avoid Ginny andMrs. Weasly. Stay against the left wall and you will be able toavoid them. Also, when you finish getting all of Ginny's lostthings, stay against the opposite wall of where they are (oppositeof Florrish and Blotts) and remain close to the wall.
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Hint: Escape Uppergraders
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When you are going to get caught by an Uppergrader and he uses theLocomotomortis spell, use the shield spell to stop it and runaway. If done correctly, he will say "Did any one see him?".
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Hint: Escaping the Slytherins
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When you are in the Slytherin common room and need to get out,hide behind the pillar on the right side and wait for the girl topass. Next, go into the room on your left and stay behind thedoor. The girl will return and look around. She will not see you.After she walks away, run and jump to avoid being captured. Assoon as you exit the room, go to your left. Once there, startrunning to the door to avoid being captured. This may take a fewattempts, as there are many people waiting by the door. Run veryfast instead of creeping there -- the Slytherins do not catch onvery quickly that you are there.
To escape the Slytherin, you need to first open a painting in thepainting room before the common room. It is the second one theleft. When avoiding Slytherins, run to the library that you willfind and go to the painting (behind). Open it, and it will be mucheasier because you will be almost at the end.
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Hint: Deduct points from Slytherin
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When Hermione changes you into Goyle, go out at night and try toget caught by the Prefects (the people that patrol the halls).When you do, Slytherin will get 5 house points deducted. You mayrepeat this process a few times, but after awhile this will stop.
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Hint: Expelliarmus Challenge
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Use your spell that cuts down tapestries and ropes on the spikedball. Walk up close to the edge and hold your trigger button,charge up for a half second and cast. Note: If you throw the impsinto the fiery pits, they will die and you do not have to worryabout them. Likewise, if you throw them all away you cannot putthem into the cages to get out; but when all are indeed gone, theyrespawn from that hatch in the wall at the first ramp.
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Hint: Professor Flitwick's Incedio Challenge
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Once you get the Incedio Spell, return to the main room and makesure the two pillars are down. Go into one of them and switch theflame direction so that the flames are both are on one side of theroom. On the other side, use Incedio to light the pigs andFlapendo to point them up to lift the platform; then again on theother one. Run quickly to the switch by the exit. If successfulthe door, will be unlocked halfway. You will need to do likewisewith the other side. Note: You do not have to charge at all --this gives you a few extra needed seconds.
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Hint: Fighting with Expelliarmus
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When in one of the few battles with Hogwart's students (just theSlytherin Gang, all others leave you alone), let them make thefirst shot and bounce it back. Just as you do, use your Flapendowith a quarter to half second charge to knock them back, thustrapping them with two spells to knock back, which they can nevermanage. Note: Beware, just as you finish casting Flapendo(depending on distance), you will be forced to use yourExpelliarmus almost instantly.
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Hint: Key to Confiscated Items storeroom
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Look on the grounds for people ho will ask you to do things forthem. After you have done something for everyone, the last personwill give you the key and tell you where the Confiscated Itemsstoreroom is located.
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Hint: Hermione's book quest
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After you have defeated the Book Shelf on your quest to find thebook for Hermione, grab the block and take it all the way to thefront of the room in front of the first book shelf in a row ofbook cases. When you are on the first book case, you will seeflying books staying in one place. Cast the Hand spell on them andjump across.
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Hint: Finding the Ghoul book
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Go through the tunnel with two star bushes that is near the flyingfield with Ms. Hooch. Then, fly to the left and you will find aledge that has the book on it.
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Hint: Hogwarts: A History book
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When you climb on the book shelves, hit the flying books two timesand they will fall. You can now jump onto the next shelf. When youmake it to the book, it does not matter if you die -- you will beput back up onto the ledge.
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Hint: Gnome tossing
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When you want to throw a Gnome far, try to get a little close tothe leaves by the pond and between a fern. It is a few of stepsaway from Fred and George. Start spinning, then when you are goingfast, let go. The gnome should go far. Note: This may require somepractice. Do not spin too long or you will get dizzy.
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Hint: Secret from Hedwig
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When you see Hedwig, do Alahomara to him and he might unlock asecret. This does not always happen, but does work sometimes.
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Hint: Defeating the Basilisk
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Grab the sword, but do not attempt to hit it when you get thefirst chance. When the basilisk gets very tall and green appearsfrom its mouth, use the sword on the black diamond on his chestwhile he is up. To do that, make sure you lock on then attack.Continue to do this and he will be defeated soon. Note: Onlyattack him while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let getfully powered, aim at its scales (not its head) and release thebutton. After five to ten hits, you should defeat it. Also, do nottouch the snake or let it touch you. If you do, you will bepoisoned. Watch out -- it will get mad and "stomp" to make thestalactites fall. After losing a third of its health, it willstart to shoot poison out of its mouth.
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Hint: Defeating the Bookcase
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Flippendo him in the front repeatedly until you see him fall. Youwill then be able to pull the box to the end. Then, jump frompillar to pillar and you find the spell book. It will allow you todestroy Green Goop-A-Goop.
To avoid being hit by the Bookcase, after you Flippendo it, itwill start to shake. Run behind another bookshelf and wait untilyou see two groups of books go by, or listen for two swishes.Then, run back and repeat the process.
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Hint: Defeating the Giant Mother Spider
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To get to it, use your Lumos spell to light the floor and followthe trail of spiders. Unlike the book, the spiders that are notnormal size will try to kill you. Attack them with Incendio. Whenfighting the Giant Mother Spider, do not try to hurt the spideritself. Instead, use your Incendio spell to burn the web it hasattached to the various trees. When done, it will fall into thepit and you will slip in after it. In here, just run around untilit rears its head and exposes its soft under-belly. It is the onlypart that is susceptible to second level magic. Note: It is bestto not charge and use rapid firing to get a little extra damage.
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Hint: Defeating the Giant Mother Spider 2
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While fighting it, you may notice little sacks being dropped andsuspended by webbing. Shoot them down with Flapendo and collecthealth and Bean power ups from Hedwig.
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Hint: Defeating the Giant Spider
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To defeat the Giant Spider in the Dark Forest, circle around himand cast Rictosempra. He will not shoot any spider webs at you.
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Hint: Defeating the Washing Machine
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Make sure you dodge it when it moves. When it opens its mouth,keep Flipendoing it. Note: It only gets hurt when the door isopen. Repeat this and it will die down quickly.
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Hint: Defeating the Whomping Willow
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When the Whomping Willow starts to pound into the ground, hide inthe corner where you entered its lair. The shock wave cannot reachyou in here, unless you stray too far from it. Should you get hit,you should have refilled your potion Vile before you entered.Also, Hedwig will drop Cauldron Cakes and Beans for your aid.Note: Rapid firing technique is recommended. Lock on to the limbsafter they finish pounding and fire a quick shot, then wait tolock onto the Willow's Eye. Then, fire repeatedly until it stopshurting him before running back to your hiding hole.
When battling the Whomping Willow, Flippendo his hands when hepunches them down, then run to where Ron is located and Flippendnear him. He will lose some of his life bar (bottom right). Keeprepeating this until he starts throwing rocks at you. Dodge themby running left. Then, Flippendo his hand very quickly andFlippendo the location near Ron. He should be defeated after that.
When fighting the Whomping Willow, strike either hand with theFlipendo spell when you see the light on his hand. He will startmoving his hands around. When he does. strike the eye in thecenter of the tree. Keep repeating this process and you willdefeat the Willow. Watch the bar in the top right corner that willtell you the Willow's SP.
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Hint: Lost and Found
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Look in the Gryfindor Common room by the door you walk through.You will see a message board. Read it to find a list items thatare lost and belong to the Gryfindor's only.
| Potions Kit Bag | Go to the greenhouses and follow the trail to theend. | | Gryfindor Merit Badge | When you leave the common room, go straightand turn to your right. Go through the door. | | Telescope | Go to the first floor and go straight ahead through thedoor. | | Nevilles Toad | Go to the greenhouses and follow the trail. Whenyou see it, use Flipendo to knock it out. Then, pick him up. | | Measuring Scales | Go to Hagrid's hut. Go to the left side of hishouse where the garden is located (if you are at Hagrid's frontdoor, look towards the castle). | | Wizards Hat | Go to the library door, but do not enter. Turn toyour left and go through that door. Then, turn to your right andgo through that door. | | Dragon Hide Gloves | Go to the Game Boy Advance link room in theentrance hall. | | Gaddling with Gouls | Go to the sixth floor then turn to your rightand go through that door. | | Holidays with Hags | Go to the library and immediately when youenter, turn to your right and go straight. | | Lee Jordan's Giant Tarantula | Go to the library and go to theWiggenweld Potion filler. He should be near it. |
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Hint: The 24 Famous Witches and Wizards Cards
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| Note | Try to get them in the following order. |
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's garden.
3. When trying to find Ginny, go the way Ron did not. Keep going until you have to knock down a tree. Go across and go left. Then, get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front Hall.
15. In the Gryffindor common room after earning all the Herbology and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
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Hint: Transformation spell
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After you acquire the spell and return to the main room, use it toget across the room on the other side of the gargoyle. You willneed to use the hardly visible ledges to cross. Hang off the wallledge to escape nearing ghosts, and push down the slabs to make abridge. Once this is done, you will have to fight the gargoyle. Itis recommended that you get on the right staircase, halfway up.Then, use the spell on the last stone and the door will open.
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Hint: Forbidden Forest spiders
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The spiders in the forest act as follows:
| Tiny Black | Show you the path | | Big Green | Jumpers (jump, run away, and jump again) | | Big Red | Flingers (they spit) | | Big White | Flingers (spit paralyzing venom) | | Big Multicolor | Possible Jumper/Flinger mix. |
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Hint: Greenhouse: Wizards Card
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After talking to Fred and George, go to the right of thegreenhouse and cast Alohomora the hedge separating it from thewall. Follow the passage to a small courtyard. Cast Alohomora onthe statues to get the Card.
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Hint: Mysterious shadow
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Go to the sixth floor. There should be two doors. If you lookaround the room, you might see a mysterious shadow moving aboutthe floor of the classroom. If you get close to the shadow, itdisappears. It does not appear to belong to anyone or anything.
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Hint: See Mrs. Hooch flinch
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Go to the Flying Court and fly near Mrs. Hooch, the flyingteacher. Fly as close as you can to her. She will put her broom upin front of her face and try to protect herself from you slamminginto her.
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Glitch: Impale Harry
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Cast Lumos and enter the Quidditch Stadium for practice. After theFMV sequence, Harry will be in his standing position, but willhave his Nimbus 2000 going through his body. You can fly slowerand turn sharper. Note: You cannot catch the Snitch.
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Glitch: Enter Herbology Greenhouse on Nimbus 2000
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When flying your Nimbus 2000, you can only fly in certain areas.One of the areas you normally cannot fly in is the HerbologyGreenhouse. To do so, fly toward the Herbology Greenhouse. Youwill notice that it will only let you fly up to the wall, and notpast. If you go to the left corner, you can just fit in the littlespace, if you fly straight downward after you are against theinvisible barrier. This will not allow you to fly around in thegreenhouse, but you will be inside. To get out, simply
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Hint:
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If you have a gamecube and play this game you will automatically get a secret room that only people who have this game on gamecube can get.
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| Top Users | jadore (3 stars) Member since: 2007-10-07 | 1 | rosieandcute (2 stars) Member since: 2007-11-10 | 2 |
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